Independent Game Studio

CODE FORGE was started in 2012 by a group of 5 gamers and programmers, with the intention of creating awesome cross-platform games.

Enthusiastic reviews of our first release - Royal Sails - prove that our goal is possible!

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Defenders od Vermillion
The main objective of the game is simple – defend your castle from the incoming hordes of enemies. The difficulty of the challenge for four available heroes will be different depending on the part of the day chosen by the player. DoV uses gesture system for spell casting. Every champion got his (or hers) own special abilities which can be developed with skill tree. Also the game will feature numerous enemies with distinctive style due to hand-drawn graphics.
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The Game Story
The Caribbean, XVI Century. English privateers are steadily increasing their attacks on the Spanish supply lines, and the war between England and Spain is drawing near. You, as Sir William Hawkins, Captain of the Royal Navy, will take part in fight against the Spanish armada in the West Indies. During the course of your career you will take part in raids on enemy cities, plunder treasure fleets and fight in intense naval battles, to secure the dominance of the British Empire in the Caribbean.
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Download the game:
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"(...) everything is done in the service of the action, and that's the way a privateer likes it." - Keoni C.
About us

Fun through excellence? Yes - only a polished game gives maximal satisfaction.

At CODE FORGE we've turned that idea into our motto. A perfect product is not only fun for our customers, but also for us. That's because CODE FORGE is fueled by our enthusiasm and love for coding, gaming, design and everything else that is needed to create an engaging gaming experience.

As good games cannot be created in a vacuum, we listen closely to our customers, and take their input into consideration during the development process.

Meet the Team
Łukasz Boruń / Project Manager and Game Developer
The founder of CODE FORGE , and a great fan of video games. His programming skills are centered around C++. Spent the last few years learning about video game development. At CODE FORGE he oversees the entire development process.
Wojciech Wilk / Lead Artist
2D graphic designer and concept artist. Fascinated by game development, especially the artistic side of game creation process.
Piotr Dobrowolski / Lead Game Developer
C++ / C# programmer responsible for most of the codebase and bugs.
Adrian Kobel / Business Development Manager
A graduate of the University of Economics in Wrocław, with great experience in IT and various management positions. His hobbies include photography and electronics. Also fan of AJAX Amsterdam.
Marcin Jędruch / World Designer
He's responsible for the environment, storyline and gameplay mechanics design. Marcin divides his free time between creating new game worlds, tabletop rpg's and fantasy books.
CODE FORGE Game Studio
Panamska 19, 59-220 Legnica

If you'd like to contact us directly, send us an email:
Support Forum
The CODE FORGE forum is a place to discuss our games, and to find answers to various problems and questions that may arise while using our products. If you have a problem with our game, and are unable to solve it - check here, maybe someone found an answer already.
CODE FORGE Support Forum